Tuesday, October 11, 2011

A Look at Justin.tv, Lessig’s Remix, and Copyright


           
             The conflict between websites that revolve around user generated content and copyright are nothing new in modern culture. There is still a very fine line between what is actually acceptable and what is not. This line is still yet to be defined. As mentioned in the book Remix by Lawrence Lessig, these issues of intellectual property are getting increasingly harder to police.  He states that our laws need to be drastically rethought out and reformed to adapt to these new forms of media distribution.
            One up and coming social media site that falls into this category is Justin.tv, a video streaming website and service. Justin.tv is similar to YouTube in that it allows for anyone to create their own video content to be shared with the world. All one needs is a capture device and some form of software, most of which is free, to upload to the site. This makes it so that anyone can create their own live broadcasting channel. The site is also like YouTube in that it is sustained by advertisements, and even gives popular users the option to sign a contract with the site and earn money from their own ads.
            Surprisingly what ends up being the most broadcasted and most watched form of content on the site is streamed video footage of users playing video games. It has even become so popular for the site that they now feature all video game related channels on a separate domain called Twitch.tv. It seems amazing that what is generally considered to be a type of media that is meant to be experienced in an interactive manner is enjoyable for people to watch and experience vicariously. It is interesting to note though that in South Korea they have been broadcasting footage of competitive video games on the internet as well as cable TV for over a decade now. This phenomenon has grown to become a significant part of their pop culture and turned into what is basically their national sport. Who would have thought that video games could be viewed as a spectator sport?
            

            The rest of the content featured on the site is mostly just live video feeds of people recording podcasts or talk shows. Occasionally, sponsors of sports teams will broadcast exhibition events, but that’s really about it for content. The site also filters all the channels for content that is noticeably infringing on copyrighted material. You aren’t likely to find streams of Disney movies or network television, and if you do they won’t be there very long. Because of this, the site does manage to follow in accordance to the Digital Millennium Copyright Act.
            However, the huge user base of video game streamers is a growing concern. Should these internet broadcasters be allowed to make money off of others viewing copyrighted material on their channels? There is currently a bill pending in the United States Senate, Bill S.978, that makes streaming copyrighted material over the internet for commercial or financial gain a felony punishable up to five years in prison. The bill does not address specifically whether streaming video games is covered, but many speculate that it could be easily grandfathered in and leaves the option to sue open to the parent company. There have since been many petitions started by people who make money in their spare time by streaming video games and other content that could potentially be punishable by the bill. One could be potentially liable even if copyrighted music is being played unintentionally in the background of one of their videos, similar to the Lenz v. Universal case. What happens if a song that is protected by copyright law is part of the soundtrack to a game being streamed? There are all of sorts grey areas and implications that this bill brings up.
            Due to these grey areas, one reform that needs to happen to accommodate these types of sites is that the copyright laws regarding streaming need to be simpler and more specific. This is one of the reforms that Lessig mentions in his book. I think most companies and consumers would argue that streaming footage of someone playing video games will not affect the overall sales, at least not negatively. People who were not likely to purchase a game in the first place may have just as well rented or borrowed it from a friend. By watching live footage they do not obtain any permanent possession of the product. If anything, streaming can really be viewed as free marketing. The bill should be changed to exclude this type of streaming from copyright infringement since there is not a direct copy of the product being distributed.
            This change would be overall very beneficial because it would transfer over to other user created video sites like YouTube. The issue of copyrighted music playing in the background of videos is something that needs to be reconsidered legally. Anything that would decrease the amount of people getting punished for copyright infringement when their intent was not profit in the first place would be greatly beneficial.
            Another reform mentioned in the book Remix by Lessig would be deregulating amateur creativity. One very great asset of video sharing sights is that they promote the education of video production. While streaming and creating videos isn’t necessarily a difficult task, there are a lot of opportunities for one to spend time increasing the production value if they decide that it is something they want to pursue as a hobby. Many of these skills would transfer over if they decided they wanted to go into broadcasting or the film industry.
            One example of this from Lessig’s book is where he mentions kids creating AMVs, or anime music videos. These entail editing clips from Japanese animated movies and television shows with music. While this violates all sorts of copyright laws, most of these kids really put a great deal of time into producing these “music videos.” In the book, one father even mentions that his son was able to get into university after showing the portfolio board his AMVs.
            While it may not entail the creation of original work, there is much to benefit from being more lenient on this type of media sharing. There is virtually no financial damage being done to the copyright holders. In return, these kids are given the motivation to learn to create and develop the skills to express themselves through new mediums. It would be a huge educational disservice to punish this sort of media production. Learning and education is something that has always needed to be exempt from copyright because its motives, for the most part, are not primarily for profit.
            The ways in which people seek entertainment and education are evolving. The first impulse of the older generation may be to punish what they don’t understand. They are blinded by tunnel vision. These are not children being unproductive and lazy, these are students of the greatest learning community man has ever known, and they are teaching themselves.


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